Practicing forced approaches with MS Flight Simulator
Posted: Sun Jan 13, 2013 9:28 am
I don't fly often enough because of my day job and weather and availability.
Practicing forced approaches in FS worked out pretty well as it allowed me to practice the procedure under realistic time pressure. When practicing in the plane I tended to rush as if the ground were seconds away, but doing in at my desk let my mind soak in how much time there actually is when gliding down from 2000 / 3000 / 4000 feet or whatever.
Although the terrain in FS isn't great you can still pick a spot to land on from a certain altitude, and you can always slew back up to that altitude and over different terrain.
Obviously the finer points of being able to judge a landing spot and looking all around you is tougher with one monitor, but I think the ability to practice the procedure, plan approaches (360? Circuit? S-turns?) and get familiar with the time available was very helpful to me.
Practicing forced approaches in FS worked out pretty well as it allowed me to practice the procedure under realistic time pressure. When practicing in the plane I tended to rush as if the ground were seconds away, but doing in at my desk let my mind soak in how much time there actually is when gliding down from 2000 / 3000 / 4000 feet or whatever.
Although the terrain in FS isn't great you can still pick a spot to land on from a certain altitude, and you can always slew back up to that altitude and over different terrain.
Obviously the finer points of being able to judge a landing spot and looking all around you is tougher with one monitor, but I think the ability to practice the procedure, plan approaches (360? Circuit? S-turns?) and get familiar with the time available was very helpful to me.